ACHI 2012
Topics
INTER: Interfaces
- Graphical user interfaces
- Intelligent user interfaces
- Adaptive user interfaces
- Multi-modal user interfaces
- Context-based interfaces
- Virtual reality and 3D interfaces
- Speech and natural language interfaces
- Interfaces for collaborative systems
- Interfaces for restricted environments
- Internationalization and reflections of culture on interface design
- Interfaces for disadvantaged users
- Interface specification and design
- Interface prototyping
- Interface testing
- Interface evaluation
- Interface generators and other tools for developing interfaces
- Data visualization
- Visualization techniques
- Interactive visualization
OUI: Organic user interfaces
- Interface-oriented materials and devices
- Physical and digital representation
- Sensing and display technologies
- Rollable and foldable displays with tactile properties
- Skin-based input
- Analog input interaction design
- Flexible display technologies
- Functional-based display forms
- Flexible-computing and curve computer interactions
- 3D continuous display interfaces
HAPTIC: Haptic interfaces
- Fundamental of haptic interactions
- Tangible user interfaces
- Bidirectional information flow
- Haptography
- Haptic feedback and control
- Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
- Magnetic levitation haptic interfaces
- Kinetic motion-based interaction
- Kinetic motion and haptic design
- Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
- Language of motion / Gesture annotation
- Interfaces with kinetic properties
- Sensor actuator design, development and evaluation
- Linear haptic display
- Fingertip haptic display
- Pen based force display
- High bandwidth force display
- Quality of experience model for haptic interactions
- Haptics rendering
SYSTEMS: Interactive systems
- Highly interactive systems
- Intelligent agents and systems
- Adaptive systems
- Context-aware systems
- Multi-user multi-interface systems
- Collaborative systems
- Computer-supported cooperative work
- Distributed information spaces
- Communicators and advisory systems
- Interaction through wireless communication networks
DEVICES: Interaction devices
- General input and output devices
- Virtual reality input and output devices
- Interaction devices for immersive environments
- Shareable devices and services
- Mobile devices and services
- Pervasive devices and services
- Small displays
- Very large displays
- Tangible user interfaces
- Wearable computing
- Interaction devices for disadvantaged users
- Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
- Interface metaphors
- Interaction styles
- Interaction paradigms
- Requirements specification methods and tools
- Analysis methods and tools
- Design methods and tools
- Evaluation paradigms
- Evaluation methods and tools
- Evaluation frameworks
- Scenarios
- Task analysis
- Conceptual design
- Physical design
- Information architecture
- Information design for websites
- Guidelines and heuristics
- Experience design
- Environmental design
- Ethnography
- Contextual design
- Service design
MODELS: Principles, theories, and models
- Cognitive models
- Conceptual models
- Mental models
- Frameworks for cognition
- Model-based design of interactive systems
- Formal methods in human-computer interaction
USER: User modeling and user focus
- Usability and user experience goals
- User testing
- User modeling
- User profiling
- Predictive models (e.g., for user delay prediction)
- Human perceptible thresholds
- User support systems
- Psychological foundations for designing interactive system
- Human information processing
- Digital human modeling
- Engineering psychology
- Ergonomics
- Hearing and haptics
- Affective computing
PARADIGMS: Traditional and emerging paradigms
- Interaction paradigms
- Mobile computing
- Wearable computing
- Location-aware computing
- Context-aware computing
- Ubiquitous computing
- Pervasive computing
- Transparent computing
- Attentive environments
- Virtual reality
- Augmented reality and tangible bits
- Immersive environments
- Human-based computation
- Visual languages and environments
- End-user programming
- Hypermedia advances and applications
- New visions of human-computer interaction
ACCESS: Usability and universal accessibility
- Interaction and interface design for people with disabilities
- Interaction and interface design for the young and the elderly
- Universal access and usability
- Usability engineering
- Usability testing and evaluation
- Usability and internationalization
HUM-ROBOTS: Human-robot interaction
- Fundamentals of human-robot cooperation
- Cognitive models of human-robot interaction
- Adaptable autonomy and knowledge exchange
- Autonomy and trust
- Awareness and monitoring of humans
- Task allocation and coordination
- Human guided robot learning
- User evaluations of robot performance
- Metrics for human-robot interaction
- Long-term interaction robotics
- Health and personal care robotics
- Social Robotics
- Multi-modal human-robot communication
- Robot intermediaries
- Experiments and applications
HUM- AGENTS: Agents and human interaction
- Principles of agent-to-human interaction
- Models for human-agent interaction
- Social persuasion in human-agent interaction
- Designing for human-agent interaction
- Socially intelligent agents and the human in the loop
- Agents for human-human interaction
- Agent-based human-computer-interaction
- Human cooperation and agent-based interaction
- Human interaction with autonomous agents
- Agent-based human-robot interaction
- Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
- Societal implications of human-computer interactions
- Social computing and software
- Online communities
- Weblogs and other community building tools
- Online support for discovery and creativity
- Tool support for discovery and innovation
- Expressive and attentive interfaces and environments
- Affective aspects of human-computer interaction
- Emotional design
GAMES: Computer games and gaming
- Computer game technology
- Computer game engineering
- Foundations of computer game design and development
- Development processes and supporting tools
- Management aspects of computer game development
- Architectures and frameworks for computer games
- Game-based training and simulation
- Serious games
- Multi-user games
- Online games
- Online gaming
- Game theories
- Audio, video and text in digital games
- New computer games and case studies
- Performance improvements in computer games
- Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training
- Interactive systems for education and training
- Online and communications support for education and training
- Interfaces, interactions and systems for distance education
- Software tools for courseware development and delivery
- Collaborative systems for teaching, studying and learning
- Handheld mobile devices for education and training
- Advisory and recommendation systems
- Techniques and tools for information localization, retrieval & storage
- Web annotation systems
- Case studies and applications
MED APPS: Applications in medicine
- Interactive systems for medical applications
- Interactive systems for telemedicine
- Interactive systems for telehealth
- Interactive systems for telepathology
- Interactive systems for telecardiology
- Interactive systems for telesurgery
- Interactive personal medical devices
- Digital imagery and visualization frameworks
- Role of colors and color imaging in medicine
- Multidimensional projections with application to medicine
- Data mining and image retrieval techniques for medical applications
- Imaging interfaces and navigation
- Internet imaging localization, retrieval and archiving
- Video techniques for medical images
- Internet support for remote medicine
- Computer-controlled communications for medical applications
- Medical informatics
- Software and devices for patient monitoring
- Interactive software for therapy and recovery
TELECONF: Teleconferencing
- Fundamentals for teleconferencing
- Platforms for teleconferencing
- Devices for teleconferencing
- Videoconferencing, Web Conferencing
- Performance in teleconference applications
- Real-time aspects in teleconferencing
- Privacy and security in teleconference applications
- QoS/SLA for teleconferencing applications
- Teleconferencing services
- Business models for teleconferencing
APPLICATIONS: Other domain applications
- Interactive interfaces and systems for scientific applications
- Interactive interfaces and systems for engineering applications
- Interactive interfaces and systems for business applications
- Interactive interfaces and systems for activities in arts & humanities
- Interactive interfaces and systems for scientific research
- Other applications of interactive interfaces and systems




