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ACHI 2012

Event Full Name: 
The Fifth International Conference on Advances in Computer-Human Interactions
Date: 
Mon, 01/30/2012 (All day) to Sat, 02/04/2012 (All day)
Where: 
Valencia, Spain
Deadline: 
Mon, 09/05/2011 (All day)

Topics
INTER: Interfaces

  • Graphical user interfaces
  • Intelligent user interfaces
  • Adaptive user interfaces
  • Multi-modal user interfaces
  • Context-based interfaces
  • Virtual reality and 3D interfaces
  • Speech and natural language interfaces
  • Interfaces for collaborative systems
  • Interfaces for restricted environments
  • Internationalization and reflections of culture on interface design
  • Interfaces for disadvantaged users
  • Interface specification and design
  • Interface prototyping
  • Interface testing
  • Interface evaluation
  • Interface generators and other tools for developing interfaces
  • Data visualization
  • Visualization techniques
  • Interactive visualization

OUI: Organic user interfaces

  • Interface-oriented materials and devices
  • Physical and digital representation
  • Sensing and display technologies
  • Rollable and foldable displays with tactile properties
  • Skin-based input
  • Analog input interaction design
  • Flexible display technologies
  • Functional-based display forms
  • Flexible-computing and curve computer interactions
  • 3D continuous display interfaces

HAPTIC: Haptic interfaces

  • Fundamental of haptic interactions
  • Tangible user interfaces
  • Bidirectional information flow
  • Haptography
  • Haptic feedback and control
  • Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
  • Magnetic levitation haptic interfaces
  • Kinetic motion-based interaction
  • Kinetic motion and haptic design
  • Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
  • Language of motion / Gesture annotation
  • Interfaces with kinetic properties
  • Sensor actuator design, development and evaluation
  • Linear haptic display
  • Fingertip haptic display
  • Pen based force display
  • High bandwidth force display
  • Quality of experience model for haptic interactions
  • Haptics rendering

SYSTEMS: Interactive systems

  • Highly interactive systems
  • Intelligent agents and systems
  • Adaptive systems
  • Context-aware systems
  • Multi-user multi-interface systems
  • Collaborative systems
  • Computer-supported cooperative work
  • Distributed information spaces
  • Communicators and advisory systems
  • Interaction through wireless communication networks

DEVICES: Interaction devices

  • General input and output devices
  • Virtual reality input and output devices
  • Interaction devices for immersive environments
  • Shareable devices and services
  • Mobile devices and services
  • Pervasive devices and services
  • Small displays
  • Very large displays
  • Tangible user interfaces
  • Wearable computing
  • Interaction devices for disadvantaged users
  • Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

  • Interface metaphors
  • Interaction styles
  • Interaction paradigms
  • Requirements specification methods and tools
  • Analysis methods and tools
  • Design methods and tools
  • Evaluation paradigms
  • Evaluation methods and tools
  • Evaluation frameworks
  • Scenarios
  • Task analysis
  • Conceptual design
  • Physical design
  • Information architecture
  • Information design for websites
  • Guidelines and heuristics
  • Experience design
  • Environmental design
  • Ethnography
  • Contextual design
  • Service design

MODELS: Principles, theories, and models

  • Cognitive models
  • Conceptual models
  • Mental models
  • Frameworks for cognition
  • Model-based design of interactive systems
  • Formal methods in human-computer interaction

USER: User modeling and user focus

  • Usability and user experience goals
  • User testing
  • User modeling
  • User profiling
  • Predictive models (e.g., for user delay prediction)
  • Human perceptible thresholds
  • User support systems
  • Psychological foundations for designing interactive system
  • Human information processing
  • Digital human modeling
  • Engineering psychology
  • Ergonomics
  • Hearing and haptics
  • Affective computing

PARADIGMS: Traditional and emerging paradigms

  • Interaction paradigms
  • Mobile computing
  • Wearable computing
  • Location-aware computing
  • Context-aware computing
  • Ubiquitous computing
  • Pervasive computing
  • Transparent computing
  • Attentive environments
  • Virtual reality
  • Augmented reality and tangible bits
  • Immersive environments
  • Human-based computation
  • Visual languages and environments  
  • End-user programming
  • Hypermedia advances and applications
  • New visions of human-computer interaction

ACCESS: Usability and universal accessibility

  • Interaction and interface design for people with disabilities
  • Interaction and interface design for the young and the elderly
  • Universal access and usability
  • Usability engineering
  • Usability testing and evaluation
  • Usability and internationalization

HUM-ROBOTS: Human-robot interaction

  • Fundamentals of human-robot cooperation
  • Cognitive models of human-robot interaction
  • Adaptable autonomy and knowledge exchange
  • Autonomy and trust
  • Awareness and monitoring of humans
  • Task allocation and coordination
  • Human guided robot learning
  • User evaluations of robot performance
  • Metrics for human-robot interaction
  • Long-term interaction robotics
  • Health and personal care robotics
  • Social Robotics
  • Multi-modal human-robot communication
  • Robot intermediaries
  • Experiments and applications

HUM- AGENTS: Agents and human interaction

  • Principles of agent-to-human interaction
  • Models for human-agent interaction
  • Social persuasion in human-agent interaction
  • Designing for human-agent interaction
  • Socially intelligent agents and the human in the loop
  • Agents for human-human interaction
  • Agent-based human-computer-interaction
  • Human cooperation and agent-based interaction
  • Human interaction with autonomous agents
  • Agent-based human-robot interaction
  • Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

  • Societal implications of human-computer interactions
  • Social computing and software
  • Online communities
  • Weblogs and other community building tools
  • Online support for discovery and creativity
  • Tool support for discovery and innovation
  • Expressive and attentive interfaces and environments
  • Affective aspects of human-computer interaction
  • Emotional design

GAMES: Computer games and gaming

  • Computer game technology
  • Computer game engineering
  • Foundations of computer game design and development
  • Development processes and supporting tools
  • Management aspects of computer game development
  • Architectures and frameworks for computer games
  • Game-based training and simulation
  • Serious games
  • Multi-user games
  • Online games
  • Online gaming
  • Game theories
  • Audio, video and text in digital games
  • New computer games and case studies
  • Performance improvements in computer games
  • Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training

  • Interactive systems for education and training
  • Online and communications support for education and training
  • Interfaces, interactions and systems for distance education
  • Software tools for courseware development and delivery
  • Collaborative systems for teaching, studying and learning
  • Handheld mobile devices for education and training
  • Advisory and recommendation systems
  • Techniques and tools for information localization, retrieval & storage
  • Web annotation systems
  • Case studies and applications

MED APPS: Applications in medicine

  • Interactive systems for medical applications
  • Interactive systems for telemedicine
  • Interactive systems for telehealth
  • Interactive systems for telepathology
  • Interactive systems for telecardiology
  • Interactive systems for telesurgery
  • Interactive personal medical devices
  • Digital imagery and visualization frameworks
  • Role of colors and color imaging in medicine
  • Multidimensional projections with application to medicine
  • Data mining and image retrieval techniques for medical applications
  • Imaging interfaces and navigation
  • Internet imaging localization, retrieval and archiving
  • Video techniques for medical images
  • Internet support for remote medicine
  • Computer-controlled communications for medical applications
  • Medical informatics
  • Software and devices for patient monitoring
  • Interactive software for therapy and recovery

TELECONF:  Teleconferencing

  • Fundamentals for teleconferencing
  • Platforms for teleconferencing
  • Devices for teleconferencing
  • Videoconferencing, Web Conferencing
  • Performance in teleconference applications
  • Real-time aspects in teleconferencing
  • Privacy and security in teleconference applications
  • QoS/SLA for teleconferencing applications
  • Teleconferencing services
  • Business models for teleconferencing

APPLICATIONS: Other domain applications

  • Interactive interfaces and systems for scientific applications
  • Interactive interfaces and systems for engineering applications
  • Interactive interfaces and systems for business applications
  • Interactive interfaces and systems for activities in arts & humanities
  • Interactive interfaces and systems for scientific research
  • Other applications of interactive interfaces and systems
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